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Introduction
Scope
Chapter 1

Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6

Chapter 7
Chapter 8
Chapter 9
Appendix A
Appendix B
Appendix C
Glossary
About the Author
Index
Acronyms

Chapter 3: Entertainment Server Evolution

The third chapter discusses the variety of products that are evolving into the entertainment server. The chapter starts with defining the requirements that an entertainment server needs to fulfill. Some of these requirements are:

Video

  • decoding and descrambling analog and digital video signals
  • playing optical discs
  • Taking video inputs from various other devices
  • interacting with video service providers to offer video-on-demand, pay-per-view and downloading content

Audio

  • Surround Sound
  • AM, FM, Internet Radio and possibly satellite radio
  • CD player
  • DVD-audio
  • Super Audio CD
  • FM transmitter
  • Interfaces to computers and MP3 players

Gaming

  • Plays a wide variety of video games
  • Supports a wide variety of user interfaces - joysticks, steering wheels...
  • Optical disc reader
  • Internet access

Internet Access

  • Broadband Internet Access
  • WiFi connections
  • Flash Animation

Storage

  • 40+ GB disk drive
  • CD/DVD recorder
  • Interfaces to peripheral devices

The main products vying to become the entertainment server are:

  • Multimedia PCs - Media Centers
  • Gaming consoles - PS3, Xbox 2....
  • Digital set-top boxes with PVRs
  • PVRs

By 2006, entertainment servers should be available that meet all of the requirements listed above. Low cost models will go for $200 while more sophisticated models that support HDTV and Surround EX may go for well over $1,000. We'll see.

 

 

 

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